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Devlog
Zombie Survival: Kill The Horde
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Devlog
Zombie Survivor v0.0.3
September 08, 2024
by
recursiverealms
Starting to see some changes! -New testing map -Houses+empty interiors have been added. The house material swaps out for a transparent one when the player enters-Currently just experimental -Added wea...
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Experimenting with some fast movie zombies
September 02, 2024
by
recursiverealms
I am having fun experimenting with some fast moving zombies. It definitely makes things a lot more intense. With the amount of enemies I am wondering what it would be like with some mechanics that dea...
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Have you ever gone on a game dev side quest and think: Have I gone too far?
September 01, 2024
by
recursiverealms
I have got the core vehicle systems in place coming for the next update. Had to work with writing my own basic physics system to handle displacing the entities with their navigation systems when they...
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Working on update v0.0.3
August 30, 2024
by
recursiverealms
1
Sound Detection System : Zombies now have a hearing system that detects gunshots and footsteps. This system processes sounds and updates the zombies' point of interest based on the sound's location, m...
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Changelog - v0.0.2
August 25, 2024
by
recursiverealms
Zombie AI Updates: Wandering Behavior: Zombies now exhibit wandering behavior when no target is found. Sound System: Introduced a new sound detection system for zombies. They will now move towards lou...
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v0.0.1
August 19, 2024
by
recursiverealms
Updated Animations Added new Walking , Attacking , Hit , and Death animations for characters. Updated State Machine Introduced new Hit and Death states. Enemies now remain in the scene after being hit...
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