Changelog - v0.0.2
Zombie Survival: Kill The Horde » Devlog
Zombie AI Updates:
- Wandering Behavior:
- Zombies now exhibit wandering behavior when no target is found.
- Sound System:
- Introduced a new sound detection system for zombies. They will now move towards loud sounds in their vicinity.
- Randomized Speed and Health:
- Zombie speed and health are now randomized to add more variety.
- Spawner System Overhaul:
- The spawner has been changed to populate the world with zombies at the start of the game rather than continuously spawning them throughout gameplay.
New Weapons:
- Pistol:
- Low damage / lower volume noise from firing.
- Shotgun:
- High damage / medium noise from firing.
- Assault Rifle:
- Medium damage / medium noise from firing.
- Mini Gun:
- Low damage but high fire rate / loud noise from firing (all entities will be in range of this noise).
Camera Control Improvements:
- Rotation Controls:
- Initial implementation of new camera rotation controls to allow for rotating of the camera if holding down right click of the mouse
- Zoom Controls:
- Added basic zoom functionality with the mouse wheel. Still in progress,
- More improvements to come in future updates!
Files
Zombie Survival Kill The Horde v0.0.2 130 MB
Aug 25, 2024
Get Zombie Survival: Kill The Horde
Zombie Survival: Kill The Horde
Status | Prototype |
Author | recursiverealms |
Genre | Survival, Shooter |
Tags | 3D, Experimental, lone-survivor, Low-poly, Singleplayer, Unity, Zombies |
More posts
- Zombie Survivor v0.0.396 days ago
- Experimenting with some fast movie zombiesSep 02, 2024
- Have you ever gone on a game dev side quest and think: Have I gone too far?Sep 01, 2024
- Working on update v0.0.3Aug 30, 2024
- v0.0.1Aug 19, 2024
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