Devlog #1
Hey everyone!
Welcome to the very first devlog for my upcoming one-handed control sword fighting duel game for Android! I'm excited to share this journey with you, and I can't wait to hear your thoughts as we go along. Let's dive right in and talk about what I've been working on so far.
The Concept
The game is all about intense, medieval sword fighting duels. You'll be battling through a series of progressively tougher opponents in tournaments. Each victory brings you closer to being the ultimate champion. This game is designed to be easy to pick up, with controls that feel great on mobile.
Gameplay Mechanics
Here's a quick rundown of what I've got so far:
- One-Handed Controls: Perfect for quick sessions on the go, the game is designed for one-handed play. You'll be able to pull off all the moves with simple swipes and taps.
- Tournament Ranking System: You’ll face a list of enemies, each tougher than the last. It’s all about climbing the ranks and proving your skills.
Progress So Far
- Player Health and Stamina Management: Balancing these systems have been a challenge, but I think I've found a decent rhythm so far. Your character's stamina will play a crucial role in combat, and managing it wisely can be the difference between victory and defeat. Your feedback in this area will be crucial for balancing this.
- Tournament Progression: The basic framework for the tournament system is in place. Right now, it’s just one big tournament facing off against the 16 different enemy models I have which get progressively harder to defeat. I have multiple different fighting styles already planned out with the high-quality animations that I own. These will come soon after making the needed balance changes with player feedback.
What’s Next?
- Refining Controls: I'm constantly tweaking the touch controls to make sure they feel just right. It's all about finding that perfect balance of responsiveness and intuitiveness.
- Enhancing Enemy AI: I'll be working on improving their behavior and adding more variability to the fights to keep things interesting. Pole arms, axe, two-handed sword, and sword with shield are planned.
- Adding Fight Environments: The game is still in an early stage, so there's really no polish to anything. Currently, it’s an empty environment, but that will change later.
- Character Stats: Right now, the character stats don’t do anything, but they will play an important role in how effective your fighter is. I plan to add mini-games to train each stat.
- Expanding the Tournament System: There are currently 16 enemies to fight, and the plan is to have 4 different level ranks. You'll need to fight 4 different enemies in a row to win each level with no chance to heal your character. Winning tournaments will earn you gold to buy new items for your fighters. I want to get the combat locked in before diving deeper into these mechanics. I have a lot of non combat mechanics planned with managing and training your fighters.
- Introducing Permadeath: I’m planning to implement a permadeath mechanic where you’ll have to fight through the tournament without healing your character. If your fighter dies in combat, you'll lose both the character and all the progress you’ve made in training them.
- Adding More Content: More characters, more skills, more everything! I want to make sure there’s plenty of content to keep you engaged.
Join the Journey!
I’ll be updating this devlog regularly, sharing my progress, challenges, and everything in between. Your feedback is invaluable, so don’t hesitate to share your thoughts and suggestions.
Thanks for joining me on this adventure. Stay tuned for more updates, and let’s make this game something truly special!
Files
Get Echoes of Valor: Medieval Duels [ProtoType]
Echoes of Valor: Medieval Duels [ProtoType]
Status | Prototype |
Author | recursiverealms |
Genre | Fighting |
Tags | 3D, Casual, Experimental, Fantasy, Indie, Medieval, Swords, Unity |
Languages | English |
Accessibility | One button |
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